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Dream Knights© Writer's Reference section v. 3/1/01

BUILDING BASICS: (TEMPLATES)

Hut (Commoners/ squires) 1 room: simple living (pauper) 10 Lockers (Personalized: open JesupÕs locker) (holds 20 items) 10 Beds (personalized: go JesupÕs bed) (Fireplace)/eating table 10 chairs Fireplace, chairs 1 exit through kitchen 1 (external out house)

Barracks: Men at arms/ Wizard initiates/Knights: Upper-lower to middle class: 3 Sleeping rooms: 2 Main Bunks: 15 Lockers (30 Items) + Beds each (personalized) 1 Private Quarters for High Knight/High Initiate/ SGT: Personalized. Locker+bed. 1 Living area/ Dining room 1 weapon room (with rack) or spell component room 1 exit through Living area 2 external out houses

Shops: (Blacksmith, Weapon Shop, etc.) (2 Levels) 1 Show Room (Display Case holds 20 Items) 1 Back Room (Lockable Door) 1 Secret Cellar + Lockbox for coins) 1 Exit

Pub: (Tiny Bar/Restaurant) Readable Menu/ Bar with back (go bar) 1 Main Room (Bar/fireplace, etc.) 1 Kitchen/ Keg room (lock box for coins) 2 Private Tables (ex.: Green Ogre Table) 1 Exit

Bar: (Larger Pub) (Can be owned by 2 people?) (3 levels: Upstairs/ Main/Wine Cellar) Readable Menu/ Bars with backs (go bar) 1 NPC Bar Keep, 1 NPC Bouncer, 1 NPC Waitress (if bought) 2 Main Rooms (Bar/Den, etc.) 1 Backroom (Back entrance) 1 OwnerÕs Bedroom (2 Beds + 2 Lockers 35 Items + Lock box)) 1 Kitchen 5 Private Tables 1 Private Customer Room (table/bed/fireplace) (go room, lockable door) 1 Wine Cellar 2 Exits

Inn: (Larger Bar): 4 Levels (2 Upstairs, Main, Cellar) (travelers can rent rooms and stay) Readable Menu/ 2 Bars with backs (go bar) NPCÕs: 1 Inn Keeper, 2 Bar Keeps, 3 Bouncers, 2 Waitresses, 1 Room Service 1 Dealer 4 Main Rooms (Bar/Den/Dining Room/Party Room) 1 Backroom (Back entrance) 1 OwnerÕs Bedroom (3 Beds + 3 Lockers 35 Items + Safe) 1 Kitchen 10 Private Tables (throughout) 5 Private Customer Rooms: (3 table/bed/fireplace + Locker 10 items) (go room, lockable door) 1 Meeting Den, 1 Gambling Suite 1 Wine Cellar 2 Exits (Main in Dining Room, Back Room)

Hotel: (Larger Inn): 5 Levels (3 Upstairs, Main, Cellar) (travelers can rent rooms and stay) Readable Menu/ 2 Bars with backs for Bartender NPCÕs: 1 Desk Clerk, 3 Bar Keeps, 7 Bouncers, 3 Waitresses, 1 Room Service, 4 Dealers 6 Main Rooms (Bar/2 Dens/Dining Room/Ball Room/Boxing Ring) 1 Backroom (Alley Exit) 1 OwnerÕs Bedroom (3 Beds + 3 Lockers 35 Items) 1 Office (Safe) 1 Large Kitchen (Alley Exit) 20 Private Tables (throughout) 15 Private Customer Rooms (Upstairs): (12 table/bed/fireplace + Locker 10 items) (go room, lockable door) 2 Meeting Dens, 1 Gambling Suite 1 Wine Cellar (2 Rooms) 3 Exits (Main in Dining Room, Back Room, Kitchen) Apartment Building: 3 to 4 Stories 1 Office + Owner Bedroom (Locker 35 Items + Lock box) 4-20 Private Customer Rooms (Upstairs): (12 table/bed/fireplace + Locker 10 items) (go room, lockable door) 1 Roof with Climbable Drainpipe 1 Exit (2 with Drain to roof)

Guild Hall/ Monastery/Magic School/Knight School: (Need Floors to scrub/Bushes to trim/Leaves to Rake/etc.) 4-10 NPC Guild Trainers/Monks/Guards Double Main Entrance + Gate (thieves and Mages Hidden entrance) 4 Cornered Courtyard (4 Rooms) 5 Special outside training areas 1 Small Arena (Magic, wrestling, Boxing, Jousting, etc. (Stables: 20 Stalls) 1 Guild Hall: Main Office Chapel Basement (3 rooms) Dining/Meeting Hall (with Bar) 4 Guild Master Bedrooms with Lockers 35 Items Upstairs 4 Rooms (Open)

Royalty and people may buy 2nd houses in cities: All furniture must be bought:

LordÕs Dwelling (Or Personal House if bought): (Simple Royalty) 1 Bedroom (Locker 35 Items + Lock box) 1 Den/Trophy Room or Library 1 Secret Closet 1 Guard Dog (NPC.)

BaronÕs Dwelling: (Royalty) 1 Kitchen 1 Suite (Locker 40 Items + Lock box) 1 Dining Room 1 Den/Library/Trophy Room 1 Secret Room w/secret exit 2 Guard Dogs (NPC)

DukeÕs Dwelling: (Upper Royalty) 1 Kitchen 1 Suite (Locker 45 Items + Lock box) 1 Dining Room 1 Den 1 Guest Bedroom (2 beds + 2 Lockers 35 items) 1 Library/Trophy Room 1 Secret Room w/secret exit 2 Guard Dogs (NPC) 1 Personal Guard (NPC) (Fighter)

CountÕs Dwelling: (Upper Royalty) (2 Floors) 1 Kitchen 1 Suite (Locker 50 Items + Lock box) (Big Bath) 1 Political Meeting Room 1 Dining Room 1 Den 2 Guest Bedroom (4 beds + 4 Lockers 35 items) 1 Library 1 Trophy Room 1 Secret Room w/secret exit 1 Secret Closet 2 Guard Lions (NPC) 3 Personal Guards (NPC) (1 Knight, 1 Fighter, 1 Ranger)

ViceroyÕs (Prince) Dwelling: (Just Below King) (2 Floors) 1 Kitchen 1 Suite (Locker 50 Items + Lock box) (Big Bath) 1 Throne Room 1 War Room 1 Dining Room 1 Den 4 Guest Bedroom (8 beds + 8 Lockers 35 items) 1 Library 1 Trophy Room 2 Secret Rooms w/secret exits 2 Secret Closets 2 Guard Lions (NPC) 5 Personal Guards (NPC) (2 Knights, 1 Ranger, 1 Assassin, 1 Mage (or Cleric))

Village: 2 NPC Guard Animals 3 Huts 2 Farms (1 Barn, 1 Stable- 4 Stalls each) 1 Blacksmith 1 Pub 1 Bar 1 Church/Temple 2 Shops 1 Tax Collector Office/Bank (NPC Collector&Teller) 1 Wood Outpost: (no wall) (Run by High Knight/ Wizard/ Ranger etc.) 2 Village Entrances/Exits 2 Main outdoor area connects all structures (Knights/Common area) 2 Barracks 1 Stable (20 Stalls) 1 Main Hall (with bar + kitchen for all but commoners) 7 NPC Guards (4 Fighters, 2 Rangers, and 1 Knight) Town: 4 NPC Guard Animals 5 Huts 1 Blacksmith 1 Grocer 1 Pub 1 Inn 1 Bar 1 Church/Temple 1 Guild Hall/ Monastery/Magic School/Knight School 1 Tax Collector Office/Bank (NPC Collector&Teller) 3-5 Open Shops 1 Jail 3 Town Entrances/Exits

Wood Fort: (Wooden Wall + Wooden Structures) (Run by Lord) 1 LordÕs Dwelling 4 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 3 Barracks 2 Stables (50 Stalls) 1 Armory 1 Weaponsmith 1 Granary 10 NPC Guards (2 Rangers in towers, 6 Fighters, 2 Rangers)

Small City: 2 Guard towers (Wood Wall + Stone & Wood Structures): 2 NPC Rangers in City Towers 8 NPC Guard Animals 3 NPC Random People 3 NPC Random Animals 10 Huts 1 Blacksmith 1 Fletcher 1 Grocer 1 Public Stable (50 Stalls) 2 Pubs 2 Inns 2 Bar 2 Church/Temple 2 Guild Hall/ Monastery/Magic School/Knight School 1 Tax Collector Office/Bank (NPC Collector&Teller) 5-7 Open Shops 1 Jail 2 Apartment Buildings 1 Town Park + Statue (4 Areas) 1 Graveyard (1 Underground Crypt for Monster Hunting: 2 Levels 20 Rooms) 4 City Entrances/Exits 1 Small Keep (Stone Wall): 1 BaronÕs Dwelling 6 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 4-6 Barracks 4 Stables (100 Stalls) 1 Armory 1 Weaponsmith 1 Grainery 14 NPC Guards (2 Rangers in towers, 10 Fighters, 2 Knights)

City: 4 Guard Towers (Stone Wall + Stone & Wood Structures) 4 NPC Rangers in City Towers 12 NPC Guard Animals 6 NPC Random People 3 NPC Random Animals 15 Huts 1 Blacksmith 1 Fletcher 1 Grocer 2 Public Stables (50 Stalls each) 3 Pubs 3 Inns 1 Hotel 3 Bar 5 Church/Temple 3 Guild Hall/ Monastery/Magic School/Knight School 1 Tax Collector Office/Bank (NPC Collector&Teller) 7-11 Open Shops 1 Jail 5 Apartment Buildings 2 Parks + Statue (6 Areas Each) 1 Capital Building 1 Underground Sewer (For Hunting Monsters) (2 Levels + 20 Rooms) 1 Graveyard (Include Underground Crypt (3 Levels + 20 Rooms) 4 City Entrances/Exits 1 Keep: (Stone Wall) 1 DukeÕs Dwelling 8 Main outdoor areas to connect all others 4 Guard Towers (can buy more) 6-9 Barracks 6 Stables (150 Stalls) 2 Armories 2 Weaponsmith 2 Granary 18 NPC Guards (4 Rangers in towers, 10 Fighters, 2 Knights, 2 Mages) 2 Wood Forts: (Wooden Wall + Wooden Structures) (Run by Lord) EACH: 1 LordÕs Dwelling 4 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 3 Barracks 2 Stables (50 Stalls) 1 Armory 1 Weaponsmith 1 Granary 10 NPC Guards (2 Rangers in towers, 6 Fighters, 2 Rangers)

Citadel: 6 Guard Towers (Heavy Stone Wall + Moat + (Stone Wall with walkways on top connecting towers) 6 NPC Rangers in City Towers 15 NPC Guard Animals 8 NPC Random People 1 Random Golden Knight 5 NPC Random Animals 20 Huts 1 Blacksmith 1 Fletcher 1 Grocer 3 Public Stables (1-100 Stall + 2-50 Stalls each) 1 Engraver 4 Pubs 5 Inns 2 Hotels 4 Bars 5 Church/Temple 6 Guild Hall/ Monastery/Magic School/Knight School 2 Tax Collector Offices (NPC Collectors) 1 Bank (NPC Teller) 11-17 Open Shops 1 Jail 9 Apartment Buildings 4 Parks + Statue (6 Areas Each) 1 Pond 1 Well (Underground Hunting Area 3 Levels 20 Rooms each) 2 Capital Buildings 1 Underground Sewer (For Hunting Monsters) (3 Levels + 20 Rooms each) 2 Graveyards (Include Underground Crypt (3 Levels + 20 Rooms each) 4 City Entrances/Exits 1 Castle/Cathedral: 1 CountÕs Dwelling 8 Main outdoor areas to connect all others 6 Guard Towers (can buy more) 9-12 Barracks 6 Stables (225 Stalls) 2 Armories 2 Weaponsmith 2 Granary 22 NPC Guards (6 Rangers in towers, 10 Fighters, 4 Knights, 2 Mages) 3 Wood Forts: (Wooden Wall + Wooden Structures) (Run by Lord) EACH: 1 LordÕs Dwelling 4 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 2 Barracks 2 Stables (50 Stalls) 1 Armory 1 Weaponsmith 1 Granary 10 NPC Guards (2 Rangers in towers, 6 Fighters, 2 Rangers) 2 Small Keeps (Stone Wall) (1 Clerical Keep): EACH: 1 BaronÕs Dwelling 6 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 4 Barracks 4 Stables (100 Stalls) 1 Armory 1 Weaponsmith 1 Granary 14 NPC Guards (2 Rangers in towers, 10 Fighters, 2 Knights) 1 Keep: (Stone Wall) EACH: 1 DukeÕs Dwelling 8 Main outdoor areas to connect all others 4 Guard Towers (can buy more) 6 Barracks 6 Stables (150 Stalls) 2 Armories 2 Weaponsmith 2 Granary 18 NPC Guards (4 Rangers in towers, 10 Fighters, 2 Knights, 2 Mages) 1 Golden Knight Tower: (Special) (Giant Golden (Washington Monument Tower) (One Entrance: Anti-Magic Sealed) 10 Levels (1 room each): 3 NPC Golden Knights + Undead Golden Knight NPC Lvl 1: Undead Golden Knight Guard in Golden Room with No Apparent Exit Lvl. 2: Official Chamber EtcÉ.

Capital: 8-12 Guard Towers (Heavy Stone Wall (Wall with walkways on top connecting towers) 8 NPC Rangers in City Towers 4 NPC Mages in Towers 30 NPC Guard Animals 10 NPC Random People 2 Random Golden Knights 7 NPC Random Animals 30 Huts 1 Blacksmith 1 Fletcher 1 Grocer 4 Public Stables (2-100 Stall + 2-50 Stalls each) 1 Engraver 4 Pubs 6 Inns 4 Hotels 5 Bars 7 Church/Temple 10 Guild Hall/ Monastery/Magic School/Knight School 2 Tax Collector Offices (NPC Collectors) 2 Banks (NPC Tellers) (One for Royalty + 1 for Underclasses) 11-17 Open Shops 2 Jails 11 Apartment Buildings 4 Parks + Statue (12 Areas Each) 1 Pond 2 Well-like Underground Openings (Underground Hunting Area 3 Levels 20 Rooms each) 4 Capital Buildings (Capital/Library/War Building/Records) 2 Underground Sewers (For Hunting Monsters) (3 Levels + 20 Rooms each) 3 Graveyards (Include Underground Crypt (3 Levels + 20 Rooms each) 4 City Entrances/Exits (Gates) (One Secret) 1 Castle/Cathedral: (Stone Wall with walkways on top connecting towers) 1 ViceroyÕs Dwelling 8 Main outdoor areas to connect all others 6 Guard Towers (can buy more) 12-14 Barracks 7 Stables (300 Stalls) 3 Armories 3 Weaponsmith 4 Granary 30 NPC Guards (8 Rangers in towers, 10 Fighters, 6 Knights, 4 Mages, 2 Assassins) 4 Wood Forts: (Wooden Wall + Wooden Structures) (Run by Lord) EACH: 1 LordÕs Dwelling 4 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 2 Barracks 2 Stables (50 Stalls) 1 Armory 1 Weaponsmith 1 Granary 10 NPC Guards (2 Rangers in towers, 6 Fighters, 2 Rangers) 3 Small Keeps (Stone Wall) (2 Clerical Small Keeps): EACH: 1 BaronÕs Dwelling 6 Main outdoor areas to connect all others 2 Guard Towers (can buy more) 4 Barracks 4 Stables (100 Stalls) 1 Armory 1 Weaponsmith 1 Granary 14 NPC Guards (2 Rangers in towers, 10 Fighters, 2 Knights) 2 Keeps: (Stone Wall) (One Clerical Keep) EACH: 1 DukeÕs Dwelling 8 Main outdoor areas to connect all others 4 Guard Towers (can buy more) 6 Barracks 6 Stables (150 Stalls) 2 Armories 2 Weaponsmith 2 Granary 18 NPC Guards (4 Rangers in towers, 10 Fighters, 2 Knights, 2 Mages) 1 Golden Knight Tower: (Special) (Giant Golden (Washington Monument Tower) (One Entrance: Anti-Magic Sealed) 10 Levels (1 room each): 3 NPC Golden Knights + Undead Golden Knight NPC Lvl 1: Undead Golden Knight Guard in Golden Room with No Apparent Exit Lvl. 2: Official Chamber EtcÉ.

If a Port Town add: Village: 1 Village Dock 1-5 Small fishing Boats Town: 2 Docks: 1 Town Dock 1-5 Medium Boats 1 Village Dock 1-5 Small fishing Boats Small City: 2 Buildings for Seafarer Offices 3 Docks: 1 Small City Dock 1-4 Large Ships 1 Town Dock 1-5 Medium Boats 1 Village Dock 1-5 Small fishing Boats City: 4 Buildings for Seafarer Offices/Navy 5 Docks: 2 City Docks 4-7 Naval Vessels 2 Town Dock 1-5 Med&Large Boats 1 Village Dock 1-5 Small fishing Boats Citadel: 6 Buildings for Seafarer Offices/Navy 7 Docks: 4 Naval Docks 4-7 Naval Vessels 2 Town Dock 1-5 Med&Large Boats 1 Village Dock 1-5 Small fishing Boats Capitol: 6-8 Buildings for Seafarer Offices/Navy 10-13 Docks: 6-8 Naval Docks 4-7 Naval Vessels 3 Town Dock 1-5 Med&Large Boats 2 Village Dock 1-5 Small fishing Boats